Overhaul on all art assets for Indie Bits Fest


Older builds of the game have been renamed with the "GGJ Build" prefix so people can still access the original game made in 48 hours.

The team got back together several times and rerecorded the music, sound effects, redesigned the heart model, added a tutorial and pause menu, reworked central game mechanics, added post processing and visual effects, and too many more things to count.

The game's length hasn't been adjusted, it's still a very short experience that can be completed in just a few minutes if the player rushes through. But we wanted to add a level of polish so we can be proud of our final product.

Right now this update is going up for Indie Bits Fest in Columbia, SC where the game will be playable. I'm hoping to fix the collision in the introductory veins of the heart and update the newer version from 1.09 to 1.1 but in case I don't have time I'm uploading the most current version here now.

See y'all in SC!

Files

WTHI_v1.09-Windows.zip 42 MB
Mar 26, 2019
WTHI_v1.09-Mac.zip 49 MB
Mar 26, 2019
WTHI-WebGL.zip 49 MB
Mar 26, 2019

Get Where The Heart Is

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