Build 1.1 out now!
With build 1.1 I've fixed collision issues in the initial starting vein of the game, changed bacteria placement, resized all of the enemies so they take a couple hits to absorb, increased the number of enemies, fixed the bacteria material and particle effects so they're no longer visible through the bacteria objects, and set the player's particle trail to always originate from the center of the player instead of the center of the screen!
All in time for Indie Bits Fest!
I think this is probably going to be the final update for this small project so I'm happy to finally leave it in a state I'm very happy with!
Get Where The Heart Is
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